﻿using System;

namespace RobotLib.Constant
{
	/// <summary>
	/// 静态常量
	/// author 張翔宇
    /// since 2023年5月10日
    /// version 1.0
	/// </summary>
	public class MeatballConstant
	{
		/// <summary>
		/// 音频标志
		/// </summary>
		public const string AUDIO = "Audio";

		/// <summary>
		/// 开始说话
		/// </summary>
		public const string START_TALKING = "StartTalking";

		/// <summary>
		/// 结束说话
		/// </summary>
		public const string STOP_TALKING = "StopTalking";

		/// <summary>
		/// 发送消息
		/// </summary>
		public const string SENDER = "Sender";

		/// <summary>
		/// 接收消息
		/// </summary>
		public const string RECEIVER = "Receiver";

		/// <summary>
		/// 动作指令
		/// </summary>
		public const string COMMAND = "Command";

		/// <summary>
		/// u3d执行命令
		/// </summary>
		public const string COMMAND_TYPE = "type_";

		/// <summary>
		/// 只能硬件执行命令
		/// </summary>
		public const string COMMAND_CMD = "cmd_";

		/// <summary>
		/// 报告前缀
		/// </summary>
		public const string REPORT = "report_";
	}
}
